Bosses
Encounters with mechanics you learn, not out-gear. Every throne has a name.
Public Test 01 Not Official Season I
Sign in to reach your characters, your guild and your legacy.
Create AccountA technical test of the Winnera world. This is not Official Season I.
Season Players and Active Characters are read live from the game database. Additional season statistics will appear when their systems become active.
Siemanko ludziska.
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Druid Test stands as the highest adventurer in the world at level 1030.
| Rank | Adventurer | Experience |
|---|---|---|
| 1 | 18,106,319,184 | |
| 2 | 154,369,148 | |
| 3 | 4,200 | |
| 4 | 4,200 | |
| 5 | 4,200 |
Ranked by experience — the ladder this server can measure today. Season Points, boss and dungeon ladders arrive with Season Core.
Encounters with mechanics you learn, not out-gear. Every throne has a name.
Instanced trials for a party. Coordination beats gear.
Roles matter. Support is rewarded as heavily as damage.
Hand-placed secrets. Nothing here was generated.
Forge, brew and inscribe. A second path of progress.
Permanent proof of what you did, and when.
This is the Winnera season model. It describes Official Season I and every season after it — it is not the schedule of the current public test.
Days 1–30
Fresh start, first levels, early bosses and the first professions.
Days 31–60
Dungeons open, guilds take objectives, crafting deepens.
Days 61–90
Endgame progression, major World Goals and the ranking race.
Days 91–120
The finale: final bosses, major events and the last push for rank.
A Winnera season lasts about 120 days and moves through 4 chapters. Every season begins on the Seasonal Realm with fresh characters, a fresh economy and fresh rankings.
When Chapter IV closes, standings are frozen and the season is archived. No character is ever deleted.
Your characters continue on the Eternal Realm. Account progression, Legacy and cosmetics are permanent and carry across every season you play.
The season ends. Your story does not.
A long-term MMORPG built around exploration, progression and cooperation — designed to develop across many seasons rather than burn through one. Your strength is earned inside the game.
Secrets that were placed, not generated.
Bosses and dungeons built to be difficult.
Party play is the intended path, not a shortcut.
Characters grow each season; the account grows permanently.
Rankings and achievements give the chapter an ending worth reaching.
Public Test 01 · Test Day 7
The world is open and the test is running. There is still time to put your name in it.
Server Region: Europe
Druid Test stands as the highest adventurer in the world at level 1030.